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Owen Grieve is a game designer.

Over the last 13 years he has worked at a number of social, mobile and AAA game studios doing a wide range of things from initial concept pitching through to long-term content planning, but with a particular focus on system design and balance, live game operations, and data structuring. He’s a spreadsheet guy.

Outside of game development he has also written about games and industry trends for sites such as Midnight Resistance, DarkZero and Vice Gaming, and has delivered guest lectures on game design for university students. He is a published authority on Pokémon.

His main areas of interest include economy design, social play, and developing tools and processes to make content creation and balancing quicker, cheaper, easier, and generally more efficient. His favourite games involve fragile alliances, bright blue skies, and giant monsters.

Email: owengrieve@gmail.com