Owen Grieve is a game designer. He has previously worked at large and small game studios doing a wide range of things from initial concept pitching through to long-term content planning, but with a particular focus on system design and balance.
Outside of game development he has also written about games and industry trends for sites such as Midnight Resistance, DarkZero and Vice Gaming, and has delivered guest lectures on game design for postgrad classes. He is a published authority on Pokémon.
His main areas of interest are social structures, system design, and the relationship between the fantasy of play and objective reality. His favourite games involve fragile alliances, blue skies, and giant monsters.
Email: owengrieve@gmail.com